Wednesday, November 3, 2010
New tile map editor in the works.
I've started working on a new tile map editor. Building it from the ground up to support square maps, staggered isometric maps, diamond isometric maps and layers.
I hope to add more features when the basic ground work has been completed. Maybe something like brushes and object placement.
The Simple Tile Map Editor stores it's data primarily in bytes as a work around for the "endianness" problem. It also enforces the cap of 255 on maximum number of tiles. It wasn't so bad since 255 tiles for a mobile game is a lot to work with. But some users don't use the editor just for mobile games so I'm increasing the tile data width to word sized values. I think 2 bytes won't hurt too much if you have to reverse the byte order upon loading the map.
Hopefully Adobe Flash/Air players won't give much of a problem which is what I'm planning on using it for.
Since I'm not sure if people will appreciate it if I made it as an Air application, I'm going to continue using Delphi....unless someone thinks otherwise.
To Air or not to Air...
To Air is human...
Blah Air blah blah..
xD.
I've started working on a new tile map editor. Building it from the ground up to support square maps, staggered isometric maps, diamond isometric maps and layers.
I hope to add more features when the basic ground work has been completed. Maybe something like brushes and object placement.
The Simple Tile Map Editor stores it's data primarily in bytes as a work around for the "endianness" problem. It also enforces the cap of 255 on maximum number of tiles. It wasn't so bad since 255 tiles for a mobile game is a lot to work with. But some users don't use the editor just for mobile games so I'm increasing the tile data width to word sized values. I think 2 bytes won't hurt too much if you have to reverse the byte order upon loading the map.
Hopefully Adobe Flash/Air players won't give much of a problem which is what I'm planning on using it for.
Since I'm not sure if people will appreciate it if I made it as an Air application, I'm going to continue using Delphi....unless someone thinks otherwise.
To Air or not to Air...
To Air is human...
Blah Air blah blah..
xD.
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